Character Rig (2023)

Character Turnaround Render

The Artistic Process

This character, originally made for a college class I was taking, was one of my very first complex rigs, as it features full facial animation as well as full body movement. the characters head was sculpted using Blender, while the rest of the body modelling and rigging was done in Maya. All textures were created using Substance Painter 2.

Character Rig Tests

Walk Cycle

Facial Range of Motion Test

Behind The Scenes

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Old Axe (2023)